The Misplay Meta
Week of 6/10/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

348 games tracked

Feln Control 15.2% 7.5%
Praxis Mid 10.3% 6.0%
Tradition Soldiers 7.8% 1.5%
Hooru Soldiers 5.5% 0.3%
Stonescar Aggro-Mid 4.6% 2.2%
Xenan Mid 4.6% 4.1%
Argenport Mid 4.3% 0.4%
Creation Sentinels 4.0% 2.1%
Ambition Valks 3.4% 8.1%
Menace Control 3.4% 3.0%
Praxis Aggro 3.2% 1.7%

Throne

293 games tracked

Skycrag Aggro 7.5% 3.9%
Xenan Mid 6.5% 3.1%
Skycrag Yetis 5.8% 1.2%
Hooru Kira 5.5% 1.4%
Purpose Reanimator 3.4% 2.0%
Instinct Amphtheatre 3.1% 2.7%
Mono T 3.1% 0.5%
Skycrag Sling 3.1% 1.8%

 


Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

The Misplay Meta
Revelations Throne Open

Welcome to a special Misplay Meta report. In this past weekend’s Revelations Throne Open, The Misplay and several other Eternal teams tracked our matches while playing the qualifier round.

Between the participating teams, we confirmed the decks for 277 unique players.

We’re sharing the archetypes we saw, and providing links to deck lists from Eternal Warcry (all archetypes in the finals, plus any decks outside top 64 which represented at least 3% of the qualifier meta). For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Qualifiers

277 players confirmed

Finals

64 players

 

Deck Qualifier Finals △%
Skycrag Sling 6.5% 15.6% ▲ 9.1%
Skycrag Yetis 8.3% 10.9% ▲ 2.6%
Hooru Kira 6.1% 10.9% ▲ 4.8%
Instinct Amphitheatre 5.8% 9.4% ▲ 3.6%
Skycrag Aggro 6.5% 7.8% ▲ 1.3%
Mono T 3.2% 6.3% ▲ 3.0%
Skycrag Control 3.2% 6.3% ▲ 3.0%
Feln At Any Cost 2.9% 4.7% ▲ 1.8%
Combrei Relics 4.7% 3.1% ▼ 1.6%
Stonescar Aggro-Mid 4.3% 3.1% ▼ 1.2%
Honor Control 2.5% 3.1% ▲ 0.6%
Elysian Jarrall 2.2% 3.1% ▲ 1.0%
Menace Sac 1.8% 3.1% ▲ 1.3%
Xenan Mid 2.5% 1.6% ▼ 1.0%
Xenan Talir 2.5% 1.6% ▼ 1.0%
Even Xenan 1.8% 1.6% ▼ 0.2%
Combrei Kira 0.7% 1.6% ▲ 0.8%
Menace Trove 0.7% 1.6% ▲ 0.8%
Tradition Fliers 0.7% 1.6% ▲ 0.8%
Hooru Control 0.4% 1.6% ▲ 1.2%
Stonescar Heavy Shadow 0.4% 1.6% ▲ 1.2%

Thank you to The Misplay and other teams for contributing to this project.

Friends of Eternal
The Barbarian Camp
Team Rankstar
Team Not-Tavrod
Super Friends

The Misplay Meta
Week of 6/3/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

203 games tracked

Feln Control 22.7% 19.4%
Ambition Valks 11.6% 1.2%
Stonescar Aggro-Mid 6.8% 2.7%
Tradition Soldiers 6.3% 1.4%
Hooru Soldiers 5.8% 0.4%
Praxis Mid 4.3% 3.3%
Argenport Mid 3.9% 1.2%
Knowledge Control 3.4% 0.6%
Purpose Reanimator 3.4% 3.4%

Throne

803 games tracked

Feln Self Mill 9.7% 1.7%
Skycrag Control 6.5% 6.2%
Skycrag Sling 4.9% 6.2%
Skycrag Yetis 4.6% 0.7%
Stonescar Aggro-Mid 4.2% 2.0%
Hooru Kira 4.1% 0.6%
Mono T 3.6% 1.3%
Skycrag Aggro 3.6% 1.2%
Xenan Mid 3.2% 0.5%
Combrei Mid 3.1% 0.4%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

Budget Amplifier Combo

Welcome to my first article on The Misplay Website! As alluded to in the previous Budget article, I will be giving you the breakdown of two ways to build Amplifier Combo for under 15k Shiftstone. I’ve played these lists for a total of ~60 ladder games and have had a blast!

Building on a budget is a topic that is near and dear to me. In both Magic and Eternal, I feel like a lot of my growth as a card game player has come from trying to use the cards that I already own in creative ways. I also like to build processes that allow me to learn the most from my experiences, even if my deck itself isn’t optimal. It is important to put yourself in a position so that once you have access to the cards for your optimal build, you already have the reps and foundation that will invoke the deck’s true potential.

Budget Menace Amplifier Combo

The first is something a little more traditional:

FORMAT:Expedition
4 Bottled Insight (Set11 #97)
4 Hardiness (Set10 #93)
4 Overloader (Set10 #134)
4 Spiny Grenadin (Set11 #6)
3 Backlash (Set1 #200)
2 Beseech the Throne (Set9 #212)
4 Cull the Deck (Set4 #202)
4 Dark Wisp (Set1 #264)
4 Devour (Set1 #261)
4 Strategize (Set3 #165)
2 Pyrotech Explosion (Set10 #143)
4 Realign the Stars (Set10 #147)
2 Scheme (Set1 #213)
1 Diabolic Machinations (Set10 #317)
4 Lumen Shepherd (Set1 #117)
2 Fire Sigil (Set1 #1)
1 Primal Sigil (Set1 #187)
4 Shadow Sigil (Set1 #249)
2 Skycrag Banner (Set2 #186)
4 Seat of Chaos (Set0 #60)
4 Stonescar Painting (Set10 #176)
4 Feln Painting (Set10 #77)
4 Seat of Cunning (Set0 #62)
Possible changes:
  • You can swap some copies of Backlash for Tesseract’s Technique, if you are expecting less Exploits and Rain of Frogs. You can trade Tesseract’s Technique and Devour for 2 new cards in a pinch. Sometimes, another blocker is all you need.
  • I believe 4 copies between Beseech the Throne and Scheme is good. Dealer’s choice on how to split them.
  • You can play the 3rd Pyrotech Explosion or 1st Detonation Cannon if you want more early game interaction. It would probably be at the expense of a Scheme for power efficiency.

This list will have most games play out like traditional Menace Amplify Combo, which is either:

  1. When you have 7 power, just playing out Overloader and Diabolic Machinations.
  2. When you have 5 power, you can play Overloader, Hardiness, Diabolic Machinations (note they can kill your Overloader here, so do at your own risk). Another easy short cut is that you can substitute power 5 for a 2nd Hardiness.

Even though you play less Diabolic Machinations, you make up for it a little by being able to play cards that dig universally. Instead of playing Grenahen and Crafty Occultist (which are off limits due to being a part of a campaign), you have Cull the Deck and Scheme. These cards can get whatever piece you are missing, whether it is the Overloader, Diabolic Machinations (or Realign the Stars), or Hardiness (if you want to be explosive). Grenahen, in particular, misses quite a bit in Normal Amplify Combo and will only find Overloader.

One cool option is getting to play Spiny Grenadin. The Power Burst you get is appropriately named, as the burst of power can allow you to go off with either method a turn sooner. Keep your influence in mind, as typically you want FF P SSS to go off.

The advantage to this list is that you get to go off deterministically with Diabolic Machinations pretty often on turn 7 and still threaten it on turn 5. It also has pretty clear upgrades in the extra Diabolic Machinations and unlocking Stormbreak.

Budget Instinct Amplify Combo

However, this wouldn’t be a Watchwolf92 article if I didn’t give you a spicy list. What if instead of being traditional and budget, I just attack from a different angle. The opponent will look at my factions, think I’m playing some sort of budget Instinct Control list, and then I Amplify Combo them out. I present to you Budget Instinct Amplify Combo:

FORMAT:Expedition
4 Bottled Insight (Set11 #97)
4 Hardiness (Set10 #93)
4 Overloader (Set10 #134)
4 Spiny Grenadin (Set11 #6)
2 Beseech the Throne (Set9 #212)
4 Powercell (Set10 #141)
4 Strategize (Set3 #165)
4 Temple Scribe (Set1 #502)
4 Twinning Ritual (Set1 #79)
4 Pinnacle of the Reach (Set10 #374)
2 Pyrotech Explosion (Set10 #143)
4 Realign the Stars (Set10 #147)
2 Turn Back Time (Set8 #48)
4 Wisdom of the Elders (Set1 #218)
1 Fire Sigil (Set1 #1)
2 Time Sigil (Set1 #63)
3 Primal Sigil (Set1 #187)
3 Praxis Painting (Set10 #142)
4 Seat of Impulse (Set0 #54)
4 Seat of Fury (Set0 #53)
4 Elysian Banner (Set1 #421)
4 Seat of Wisdom (Set0 #63)

To my knowledge, this is pretty uncharted waters. Instead of using Diabolic Machinations, I try to combo with two Overloaders every time. This is made easier with Twinning Ritual. You also have 8 ways to get Power Burst in Spiny Grenadin and Powercell. You need to get FF T P to go off (although Wisdom of the Elders and Temple Scribe require 2 of their faction if you are still getting the combo together).

Possible changes:
  • The main flex cards you can consider cutting are some Spiny Grenadin, Pinnacle of the Reach, the third Turn Back Time, Beseech the Throne, and Wisdom of the Elders.
  • Amber Lock was my last cut as I didn’t find myself cracking it as often as I would like, but it can help smooth out a less than stellar draw. I believe Pinnacle of the Reach is better, but if you fear the potential of your opponents, this could be a swap.
  • Valley-Clan Sage was in the first 40 games I played with this deck. Nothing feels better than having 100 power, no cards in hand with a Valley-Clan Sage out, knowing you are just going to win. If you think you can successfully get some blocks with it against aggro, be sure to get them back in.
  • Fire Sale is great when your opponents are playing a deck that can’t take advantage of all the extra power. It allows you to usually filter through your deck on turn 4 and go off on turn 5. I could not in good conscience post my final list with this card because I wouldn’t want someone trying the list for the first time to experience so much volatility in their games.
  • Celebration is okay if you want another cheap Amplify card. Play this after you play your Hardinesses, unless you are trying to play around fast spells killing you Overloaders. At the time of writing this, there is a bug where you can’t Realign the Stars for Celebration.
  • I suggest playing this list for 10-20 games before trying to make a change to see what you determine are the actual flex spots.

Other than the fact that I have achieved more turn 4 kills with this list than any of my other Amplify Combo list, I really enjoy that this deck trains you on how to go off without Diabolic Machinations (also known as manual mode).

Here’s the basic rundown:
  • Note: Try to get comfortable with doing the math and calculations. It’s a bit harder than the Diabolic Machinations kills. Try playing against Gauntlet bots and/or just doing some sample situations on a notebook before laddering.
  • The most basic way to win is to play two Overloaders, Hardiness, then either Pyrotech Explosion for lethal or Bottled Insight to get more power and find the kill.
  • Turn Back Time on Hardiness can profit power in some situations. You can sometimes end up in a cute spot where you play your first Hardiness, Realign the Stars for another Hardiness, Turn Back Time the Realign the Stars to get Pyrotech Explosion for the kill.
  • By not playing Diabolic Machinations, you can allow yourself to go down to a really low health total and still win the game in spots where Menace would struggle.
  • If you are going to lose and only found one Overloader, you still have a shot in a lot of games. You can run out the Overloader, Hardiness, then your Bottled Insight’s Amplify will break even power-wise. This gives you a huge degree of filtering at the cost of 1 power. This isn’t quite going off; it’s more like “surfing”. You ride some waves of power up and down and hopefully score the big wave by finding a second Overloader and another Hardiness or Bottled Insight.
  • A good shortcut for playing Bottled Insight is that, with no Echo cards and wanting to keep your hand size the same, you can amplify for 12 minus your cards in hand – so if you have 3 cards in hand including the Bottled Insight, you want to see ‘x9’ on your avatar (12 is the maximum hand size, so amplifying more could make you discard your whole hand). I also highly recommend that you decide which cards you want to keep without clicking anything, and then click every other card going from left to right (or the other way). Every time I have hopped around or clicked as I thought about it has ended in disaster.
  • The edge from playing Instinct instead of Menace and killing out of nowhere is larger than you would think. People will put you on Instinct Midrange or Control, depending on the cards you play.

Remember, being on a budget doesn’t mean that you can’t be competing on the path to Worlds. I started out free to play and was able to get some great finishes before putting a little bit of money into the game. It is all about being creative, building good processes for learning, and always trying your best regardless of how objectively good or bad people may think your cards are. Find the budget card or strategy that lights the fire in you, like Spark Hatcher did for me.

Thanks for reading!

Jonathan Sukenik
Watchwolf92
  Watchwolf92
  Watchwolf92

The Misplay Meta
Week of 5/27/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

373 games tracked

Menace Discard 13.9% 2.8%
Ambition Valks 12.9% 1.1%
Argenport Mid 5.4% 2.3%
Hooru Soldiers 5.4% 4.1%
Tradition Soldiers 5.1% 2.0%
4F Discard 4.8% 3.0%
Stonescar Aggro-Mid 3.8% 1.2%
Creation Sentinels 3.5% 5.2%
Feln Control 3.2% 3.2%

Throne

370 games tracked

Skycrag Sling 11.6% 0.9%
Feln Self Mill 8.1% 1.0%
Purpose Reanimator 5.1% 5.6%
Skycrag Aggro 4.9% 0.1%
Skycrag Yetis 4.9% 0.1%
Hooru Kira 3.8% 1.0%
Mono F 3.8% 3.2%
Combrei Mid 3.5% 0.7%
Combrei Aggro 3.2% 2.0%
Combrei Relics 3.2% 0.4%
Elysian Jarrall 3.2% 2.0%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

Budget Decks for Revelations Expedition

I love new Expedition formats! It’s a brewers delight. A breath of fresh air. Insert other cliches here.

I realize that Expedition isn’t for everyone. A common complaint is that it isn’t a beginner friendly format. The top decks often require legendaries or rares, from the newest set or from older sets that don’t see much play in Throne. With that in mind, The Misplay wants to provide some budget options for the new Expedition format for brand new or free-to-play (F2P) players with limited collections, unsure what decks to craft.

We set some arbitrary guidelines for this article:

  1. Provide budget decks that could potentially be upgraded into high-level competitive decks over time.
  2. “Ultra Budget” = No rares or legendaries.
  3. “Sub 15K” = Less than 15,000 shiftstone.
  4. No campaigns included in either case.

Ultra Budget Hooru Soldiers

FORMAT:Expedition
2 Hardiness (Set10 #93)
4 Permafrost (Set1 #193)
4 Reliable Troops (Set11 #67)
4 Shock Troops (Set10 #360)
4 Genetor Dovid I (Set10 #410)
4 Martial Efficiency (Set10 #402)
4 Maveloft Elite (Set10 #198)
4 Ursa Squadron (Set11 #73)
4 Vicious Overgrowth (Set10 #368)
4 Auren Jailer (Set11 #74)
4 Call On Allies (Set10 #311)
4 Seasoned Drillmaster (Set7 #79)
4 Daring Swordmaster (Set10 #333)
8 Justice Sigil (Set1 #126)
3 Primal Sigil (Set1 #187)
4 Hooru Painting (Set10 #99)
4 Rune of Law (Set11 #64)
2 Rune of Trickery (Set11 #95)
4 Seat of Order (Set0 #51)

Hooru Soldiers was a powerful Aggro/Tempo deck in the previous format and the addition of more Soldiers and Amplify power has only added to the deck. The gameplan is straightforward – use your cheap units and buffs to beat your opponent down. This Ultra Budget version clocks in at a lowly 7,200 Shiftstone, but can be upgraded to a Sub 15K version with the addition of Argo Ironthorn and some rares (pro-tip – you can purchase the Argo’s Enforcers theme deck for 3,000 gold for a copy of Argo and Argo’s Technique). It can eventually be upgraded to the Hooru Soldiers deck that finished second in a recent TNE event with the addition of powerful legendaries, in soldier Daru Lee or Tarra, Ever Loyal (from the Stormbreak mini-set).

Ultra Budget Stonescar Discard Aggro

FORMAT:Expedition
4 Autotread (Set10 #305)
4 Darkwater Vines (Set10 #316)
4 Blitz Stone (Set11 #7)
4 Bloodspear Footsoldier (Set11 #8)
2 Darkblade Cutpurse (Set9 #8)
4 Defile (Set8 #122)
4 Scythe Slash (Set10 #156)
4 Skullbreaker (Set11 #171)
4 Barricade Basher (Set10 #38)
4 Ravenous Thornbeast (Set1 #278)
4 Disgraced Cadet (Set11 #172)
4 Send a Message (Set11 #151)
4 Shoaldredger (Set10 #359)
5 Fire Sigil (Set1 #1)
4 Rune of Flame (Set11 #2)
4 Shadow Sigil (Set1 #249)
4 Rune of Illusion (Set11 #125)
4 Seat of Chaos (Set0 #60)
4 Stonescar Painting (Set10 #176)

Stonescar Discard Aggro is an extremely affordable (4,600 shiftstone) aggro deck that takes advantage of low cost units and powerful discard synergy to beat down the opponent. Cheap aggressive units like Bloodspear Footsholdier and Skullbreaker pair with overstated units like Barricade Basher, Ravenous Thornbeast, and Shoaldredger to finish the game quickly. This can be upgraded to a Sub 15K version with the addition of D’Angelo Houndmaster to take advantage of empty hands, as well as two copies of the insanely powerful Elding of the Final Hour. With even more shiftstone and both the Buried Memories and Stormbreak mini-sets, you can build a Menace (FPS) Discard deck like the different builds that finished Top 8 in the latest TNE events.

Sub 15K Ambition Valkryies

FORMAT:Expedition
4 Seek Power (Set1 #408)
4 Defile (Set8 #122)
4 Martial Efficiency (Set10 #402)
4 Passionate Stonehammer (Set10 #175)
4 Raildriver Valkyrie (Set10 #313)
4 Rust Grafter (Set10 #155)
4 Watchwing Support (Set10 #382)
4 Deathwing (Set10 #62)
4 Lynax, Moltenwing (Set10 #119)
4 Reappropriator (Set10 #214)
4 Silver Slicer (Set10 #363)
3 Heavy Artillery (Set10 #96)
3 Bloodboil Executioner (Set10 #31)
4 Fire Sigil (Set1 #1)
2 Justice Sigil (Set1 #126)
3 Shadow Sigil (Set1 #249)
2 Rakano Banner (Set1 #427)
2 Seat of Glory (Set0 #56)
4 Seat of Chaos (Set0 #60)
4 Stonescar Painting (Set10 #176)
2 Argenport Banner (Set2 #231)
2 Seat of Vengeance (Set0 #55)
---------------MARKET---------------
1 Combust (Set1 #392)
1 Slag (Set6 #16)
1 Wyatt's Junkyard (Set9 #333)
1 Lava Burst (Set11 #29)
1 Metalfang (Set10 #127)

Ambition (FJS) Valks is another deck from the last format that remains strong in the new format. This Sub 15K version takes advantage of fliers, weapons, and the Valk-Warp mechanic to win games. With the addition of the legendary site, Lord Steyer’s Tower, or other rare/legendary Valks, this budget version can be upgraded to any of the various builds that have been doing great in the latest TNE events, including winning the last event.

Sub 15K Feln Control

FORMAT:Expedition
4 Feln Blueprints (Set11 #196)
3 Obstructive Flicker (Set11 #99)
4 Permafrost (Set1 #193)
4 Defile (Set8 #122)
4 Exploit (Set10 #73)
2 Nectar of Unlife (Set10 #129)
4 Strategize (Set3 #165)
4 Vicious Overgrowth (Set10 #368)
4 Vine Grafter (Set10 #197)
2 Devouring Shadow (Set0 #36)
4 Wisdom of the Elders (Set1 #218)
4 Cover From the Storm (Set11 #116)
4 Ancient Serpent (Set9 #140)
3 Crackling Bauble (Set11 #123)
3 Primal Sigil (Set1 #187)
10 Shadow Sigil (Set1 #249)
4 Feln Painting (Set10 #77)
4 Rune of Trickery (Set11 #95)
4 Seat of Cunning (Set0 #62)
--------------MARKET---------------
1 Blackout the Skies (Set10 #307)
1 Moldermuck (Set10 #344)
1 Feeding Time (Set1 #381)
1 D'Angolo Might (Set11 #147)
1 Fall to Ruin (Set11 #154)

Most budget decks tend to be aggressive due to the nature of the game, but we wanted to include a budget control deck.  This Sub 15K Feln Control deck is based off of a list that 2021 World’s Qualifier TheBoxer played in a recent TNE event. (Thank you TheBoxer for providing comments on our Budget Version of your deck!)

This deck is a standard control build with removal paired with card draw. The key card from Revelations is the new relic, Crackling Bauble, which is your eventual win condition – drawing cards while damaging your opponent. Revelations also added some powerful control options such as the semi-Hailstorm Cover From the Storm, the flexible ping/negate Obstructive Flicker, and a single copy of the legendary sweeper Fall to Ruin in the market. In upgraded non-budget versions you can include more copies of Fall to Ruin, Ambitious Mandevilla, or the new power Primal Sketch to provide more draw.

Final Word

These are just some examples of budget decks for players to try. To “put our money where our mouth is”, some members of The Misplay will be racing to Expedition masters using Sub 15K shiftstone decks. We will be sure to include this progress in the future – either on the podcast, in a new article, or in our Discord server.

There are other ways to build budget decks than to replace expensive cards in proven decks, and 2021 World’s Qualifier Watchwolf92 is working on a spicy new Sub 15K brew for the  race to Masters and to share with the community (coming soon!).

If any readers want to join the brewing fun, feel free to share your Sub 15K decklist in our Discord or in the Reddit comments for this article.

The Misplay Meta
Week of 5/20/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

161 games tracked

Ambition Valks 11.8% 3.5%
Menace Discard 11.2% 6.2%
Creation Sentinels 8.1% 6.4%
Stonescar Aggro-Mid 5.0% 2.2%
Argenport Self Mill 4.3% 2.1%
Argenport Mid 3.1% 3.6%
Skycrag Aggro 3.1% 3.1%
Tradition Soldiers 3.1% 0.9%
Xenan Mid 3.1% 0.8%

Throne

324 games tracked

Purpose Reanimator 10.8% 10.5%
Skycrag Sling 10.8% 1.5%
Feln Self Mill 6.8% 2.6%
Skycrag Aggro 4.9% 0.3%
Skycrag Yetis 4.9% 5.1%
Combrei Relics 3.7% 1.1%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

The Misplay Meta
Week of 5/13/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

180 games tracked

Mono F 11.1% 3.7%
Rainbow Sling 8.9% 8.9%
Ambition Valks 8.3% 2.4%
Argenport Mid 6.7% 3.8%
Knowledge Mandrakes 5.0%
Menace Discard 5.0% 3.3%
Menace Amplifier 3.9% 1.9%
Xenan Mid 3.9% 0.2%
Praxis Sentinels 3.3% 2.5%

Throne

289 games tracked

Skycrag Yetis 10.0% 2.8%
Skycrag Sling 9.3% 4.9%
Skycrag Aggro 5.2% 2.4%
Combrei Relics 4.8% 0.8%
Even Xenan 4.5% 0.4%
Even Feln 4.2% 4.0%
Feln Self Mill 4.2% 3.8%
Menace Trove 3.5% 1.3%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

The Misplay Meta
Week of 5/6/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

242 games tracked

Rainbow Sling 17.8% 0.2%
Ambition Valks 10.7% 4.9%
Mono F 7.4% 0.7%
Menace Amplifier 5.8% 3.5%
Knowledge Mandrakes 5.0% 3.2%
Xenan Mid 4.1% 0.1%
Xenan Mandrakes 3.3% 1.1%

Throne

316 games tracked

Skycrag Sling 14.2% 1.0%
Even Feln 8.2% 5.6%
Skycrag Yetis 7.3% 1.3%
Combrei Relics 5.7% 2.0%
Eccentric Officer 4.4% 1.0%
Mono F 4.4% 0.7%
Even Xenan 4.1% 1.8%
Stonescar Aggro-Mid 4.1% 3.4%
Menace Amplifier 3.5% 2.3%
Hooru Kira 3.2% 1.4%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

Revelations Spoilers

The Misplay reviews three new exclusive spoilers:

Freight Asri courtesy of Cananada
Minister of Obeyance courtesy of colacoma
Hypnotic Valkyrie courtesy of Deedub

Freight Asri

Cananada

This will see some limited play in limited, but that’s all.

He’s supposed to be carrying freight? That’s goods in bulk, guys. This bird, already carrying a passenger, is also supposed to carry an Eternal-sized coconut to a destination? Or is the poor bird just burdened with carrying this soldier who seems to think that posing for a picture is much more important than bringing up his fighting stats? Come on man, if you had put some effort into it, I bet you could have been a 2/4.

Soapyelo

This will mostly make the cut in limited, but barely. I don’t see this making it in constructed at all.

Magikarp

Hoping this spoiler indicates that there will be more “face aegis matters” cards in the draft pool. Past that, it’s not a great card but might be a fine inclusion in late-game draft decks that need to shore up some flying defense.

MLNTN

For everyone complaining about power creep each set, behold Freight Asri – a flier that is overcosted by 2. Need a soldier flier? Play Bouldergate Guard, Hifos, Glen Scout, or Asri Scout. Need face aegis? Play one of a dozen other Primal cards that do that. Need face aegis on a 1-strength flier? Hello, Snowstorm Druid. Freight Asri won’t see competitive play and you’ll be sad when you have to pick it for a last pack card in draft.

Piereese

What he said.

Deedub

No need to keep piling on Freight Asri.

Watchwolf92

A 4-health flier can be pretty good at holding down the fort in limited, depending on the stats of the units (factor in valor too). A unit that gives you aegis can also have some nice marginal utility in limited, either from the market or bringing it back from the void with something like Triumphant Return if it gets milled. I’ll be interested in observing the pacing of this format to see if I’m allowed to play this in my main.

Parmele

Every set needs a George Harrison. Who? He was a Beatle. That’s my point. The whole set can’t be killer. You need some filler. Flier filler.

 

 

Minister of Obeyance

Colacoma

Draft Icaria. A 2/2 flier for 4 in draft is unexciting but ok, and if you ever get to amplify it this is great. I think it’s a solid mid pick. Too weak for constructed.

MLNTN

It’s hard to think of a constructed deck that wants this card, but this has some potential in draft. Coming out of a Grafter market, it’s a 3/3 regen flier that kills a unit if you have 8 power. I don’t think I’d ever want to main deck this card. Without the amplify text – and perhaps even with it – this card feels very medium.

Piereese

What he said.

Gatosujo

This valkyrie looks like it’s going to do a lot more in limited than pushing pencils. We’re always on the lookout for cards that are good early and late, and this fits the bill. It’s a serviceable to good body on curve at 4 and a game ender at 8. A modal this isn’t that far off from a modal Icaria, First Reaper.

I’m envisioning this as the next card spotlighted in Lore Minute with Parmele, between the name of the card and the amplify payoff. I would not advise holding this card in abeyance from your draft decks.

Cananada

Very medium, will absolutely see play in and out of the market but you will be just as happy to go with more power efficient options early. It feels like a fine late addition to an already established deck.

I get that it’s a valkyrie, but when did they lose the wings? As technology marches forward within the Eternal universe, they seem to be turning into quad copters. How are you supposed to obey when you can’t hear them over the sound of a thousand constipated bees?

 

 

Hypnotic Valkyrie

Deedub

The amplify valks are both intriguing for limited, but I’m hoping for some “amplify matters” in Shadow beyond Snapyx. If we do get some, then both Minister of Obeyance and Hypnotic Valkyrie may make some waves in Expedition.

Parmele

I’m a sucker for Madness. Love it! This is going to win some Draft games. Is charge too much to ask? Let me swing with it, too. It wants to win the game with its new friends – the loneliness is probably what drove it to Madness.

Imsobad

Bomb in limited. Probably not good enough for constructed.

Watchwolf92

You’d play this in most limited formats without the amplify ability, so just evaluate it like that with obvious potential upside.

This card at an uncommon has a lot of potential to warp the terms and conditions of fliers (ability to interact in the air 1 on 1 or multi-block this) while also implying that there will be ways to address either any unit or fliers in particular (as we have seen in Minister of Obeyance). This card existing means that the bar is raised higher for 5-6 power units, so you should expect stat lines that dominate this on the ground at uncommon as well.

Gatosujo

Would it be BM to use the Tick Tock emote right before you drop this for 1 or 2 amplifies? You’re just setting up your hypnosis techniques.

This looks like another great game-ending Shadow flier. I don’t think you’ll see this as a value type of play, since to get the first Madness you’ve already paid 7. Any power leftover to sacrifice the stolen unit probably means you should just be amplifying more than once.

The flavor here isn’t as good as Minister of Obeyance, but if you like the taste of victory Hypnotic Valkyrie is a delicious ingredient.

Piereese

What he said.