The Misplay Meta
Stormbreak Throne Open

Welcome to a special Misplay Meta report. In this past weekend’s Stormbreak Throne Open, The Misplay and several other Eternal teams tracked our matches while playing the qualifier round.

Between the participating teams, we confirmed the decks for 364 unique players. We do not know the exact number of participants, but some community estimates put it between 800-1100. If that is accurate, this data represents a significant portion of the tournament’s meta.

We’re sharing the archetypes we saw, and providing links to deck lists from Eternal Warcry (all archetypes in the finals, plus any decks outside top 64 which represented at least 3% of the qualifier meta). For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Qualifiers

364 players confirmed

Finals

64 players

 

Deck Qualifier Finals
Even Feln 13.5% 23.4% ▲ 10.0%
Menace Trove 5.2% 17.2% ▲ 12.0%
Hooru Kira 12.9% 14.1% ▲ 1.2%
Skycrag Yetis 5.2% 6.3% ▲ 1.0%
Menace Sac 2.7% 6.3% ▲ 3.5%
Elysian Jarrall 3.3% 4.7% ▲ 1.4%
Skycrag Sling 3.3% 4.7% ▲ 1.4%
Feln Mid 3.8% 3.1% ▼ -0.7%
Stonescar Mid 3.3% 1.6% ▼ -1.7%
Xenan Mid 3.3% 1.6% ▼ -1.7%
Tradition Clear the Way 2.5% 1.6% ▼ -0.9%
Xenan Reanimator 2.5% 1.6% ▼ -0.9%
Feln At Any Cost 1.9% 1.6% ▼ -0.4%
Argenport Mid 1.4% 1.6% ▲ 0.2%
Even Elysian 0.5% 1.6% ▲ 1.0%
Praxis Tokens 0.5% 1.6% ▲ 1.0%
Skycrag Jarrall 0.5% 1.6% ▲ 1.0%
4F Eccentric Officer 0.3% 1.6% ▲ 1.3%
Purpose Keelo Reanimator 0.3% 1.6% ▲ 1.3%
Stonescar Heavy-Shadow 0.3% 1.6% ▲ 1.3%
Stonescar Shrine 0.3% 1.6% ▲ 1.3%
Even Xenan 3.0% 0.0% ▼ -3.0%

Thank you to The Misplay and other teams for contributing to this project.

The Barbarian Camp
Team Rankstar
We Stream Games
Team Invoke Lethal

The Misplay Meta
Week of 3/18/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

148 games tracked

Hooru Control 8.1% 5.0%
Instinct Sling 6.1% 1.6%
Elysian Jarrall 5.4% 0.9%
Stonescar Mid 5.4% 4.0%
Tradition Soldiers 5.4% 1.6%
Vision Mid 5.4% 3.0%
Mono P 4.7% 1.2%
Xenan Mid 4.7% 0.5%
Argenport Mid 4.1% 0.1%
Argenport Valks 4.1% 2.0%
Xenan Mandrakes 4.1% 0.6%
Ambition Valks 3.4% 0.2%
Mono F 3.4% 0.8%
Vision Control 3.4% 3.2%

Throne

851 games tracked

Even Feln 9.4% 6.0%
Hooru Kira 7.1% 2.3%
Skycrag Sling 6.2% 1.1%
Even Xenan 5.1% 1.2%
Skycrag Yetis 4.2%
Tradition Clear the Way 4.2% 2.5%
Feln Mid 3.6% 1.3%
Xenan Mid 3.6% 2.0%
Mono S 3.2% 1.8%
Xenan Reanimator 3.1% 1.7%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

The Misplay Meta
Week of 3/11/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

280 games tracked

Creation Sentinels 7.5% 0.9%
Vision Control 6.4% 2.1%
Xenan Mid 5.4%
Elysian Jarrall 4.6% 0.4%
Instinct Sling 4.6% 1.5%
Argenport Mid 4.3% 2.6%
Mono F 4.3% 0.4%
Tradition Soldiers 3.9% 3.9%
Combrei Control 3.6% 3.3%
MONO P 3.6% 0.4%
Xenan Mandrakes 3.6% 1.0%
Hooru Control 3.2% 1.0%

Throne

798 games tracked

Hooru Kira 9.4% 0.5%
Skycrag Sling 7.4% 2.3%
Xenan Mid 5.6% 2.0%
Stonescar Mid 4.8% 1.3%
Xenan Reanimator 4.8% 0.7%
Skycrag Yetis 4.3% 4.2%
Even Xenan 3.9% 0.4%
Feln Mill 3.5% 1.6%
Elysian Jarrall 3.4% 0.3%
Even Feln 3.4% 0.9%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

The Misplay Meta
Week of 3/4/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

576 games tracked

Tradition Soldiers 7.8%
Combrei Control 6.9%
Creation Sentinels 6.6%
Instinct Sling 6.1%
Xenan Mid 5.4%
Elysian Jarrall 5.0%
Mono F 4.7%
Vision Control 4.3%
Argenport Valks 4.2%
Hooru Control 4.2%
Mono P 4.0%
Hooru Soldiers 3.3%
Knowledge Control 3.1%

Throne

751 games tracked

Hooru kira 8.9%
skycrag yetis 8.5%
Xenan Mid 7.6%
Stonescar mid 6.1%
xenan reanimator 5.5%
skycrag sling 5.1%
elysian jarrall 3.7%
even xenan 3.5%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

ApricotKnight
chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

The Misplay Meta
Week of 2/25/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

456 games tracked

Tradition Soldiers 9.0%
Creation Sentinels 7.9%
Xenan Mid 6.8%
Argenport Mid 5.3%
Combrei Control 4.8%
Mono P 4.8%
Argenport Valks 4.6%
Hooru Control 3.9%
Instinct Sling 3.9%
Mono F 3.5%
Vision Control 3.5%
Vision Mid 3.3%

Throne

777 games tracked

Hooru Kira 9.3%
Stonescar Mid 8.5%
Xenan Reanimator 6.6%
Skycrag Yetis 6.4%
Xenan Mid 4.6%
Mono F 4.1%
Skycrag Sling 4.0%
Elysian Jarrall 3.2%
Mono S 3.2%
Feln Mill 3.1%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

chaated
Brantar
heywhyyou
meverz
stormguard798
Supermaus

Get Rich Streaming or Die Trying

Well, look who wandered in… Hello and welcome to The Misplay! This is the latest installment of the article series that accompanies act two of the podcast. It’s got the nicest hair of any article I’ve written yet.

On our last show, we welcomed marvin_the_imp to hear about his life as a tournament organizer, team captain, President Lincoln imposter, and twitch streamer. The whole show definitely shines a light on marvin as a prominent member of the community, and boy does his hair glisten! For our purpose here, I’ll focus on our discussion about streaming 101, the do’s and don’ts from a bunch of amateur streamers.

Streaming 101 Nuts and Bolts

Before diving into all the fun parts of streaming, like talking to yourself for hours on end and getting wrecked on camera (that might just be me), we have to talk about the critical components first. You need gear and software to start streaming even before you hit the go live button.

Jason, marvin, and I all use Streamlabs OBS. It’s simple to find, download, and install. I used a YouTube tutorial to help get my settings configured correctly. Jason didn’t and he’s always trying to fix his sound.

The one piece of equipment you truly cannot go into streaming without is a microphone. Our “market research” that Nate provided confirms having good sound quality is incredibly important. If you don’t have a webcam, no problem, if you haven’t made or commissioned fancy icons or overlays, no worries, but poor audio is a fast way to send viewers anywhere else. marvin_the_imp uses a Blue Yeti Microphone, Jason uses a fancy podcasting mic, and I use our old, less fancy podcasting mics. If you are really interested in streaming at any level of commitment, invest in a nice microphone. On the show we recommended the Blue Yeti, since it is good value and doesn’t have to be on-camera to get good audio quality.

Between the three of us we have some cool extras too, that are nice but not necessary to round out our stream setups. We all use webcams so our audience can see our nice hair or dance-fighting moves. Jason uses a green screen and Elgato key lights and I have a speech-to-text overlay as an accessibility feature through PubNub.

Once your physical setup and software are ready, you’re ready to hit that go live button and start your streaming adventure!

Spinning Yarn and Building Bridges

The rest of our discussion contained our thoughts and strategies for building an audience.

Establish a schedule for yourself. Pick some days and times when you are consistently free and stick to your schedule to the best of your ability. marvin had really good points about being realistic about your plans and ambitions as you get started. Eternal is probably not a game that is going to make you rich and famous. When you set your schedule start small, and you can always add more days or stream longer if you are really into it. One of the nice things about streaming Eternal in particular is the community is really supportive and pretty low-pressure.

Once you hit the go live button, it’s showtime. marvin and I find it very helpful to have a plan for what you’re going to stream each day. It can be as simple as choosing which modes you are going to play. You can also be as specific and detailed as you like; “I’m going to play Mono Fire in Throne for the first half of the stream, then play Argenport Valkyries and Mono Primal in Expedition for the second half.” Choose what works for you.

I am pretty convinced that streaming is a performance art. One of marvin’s tips was to skip a day if you aren’t feeling it because your audience will know. Early on you are probably going to spend a lot of time talking to yourself. Don’t be discouraged. Your channel is going to be a reflection of yourself, so be intentional about how you decide to present yourself. In my opinion it would be silly for me to pretend I am better than I am. I choose to embrace my misplays and make them part of the show. I also added channel point rewards that were specific to my personality and interests (Capoeira and bad 90s/2000s pop music). Use those early streams to find your voice and decide how you are going to make your channel unique to you.

We also talked about a few Eternal-specific ideas. marvin pointed out that drafting tends to get better engagement during a stream, since there tends to be more time and more things to talk about during a draft than during games. Spreading out what formats you are playing will also help keep you fresh and engaged in your own stream. I also recommend getting creative. I play viewer decks as a channel points reward, Jedi wears hats, and I know Doc’s stream runs deck-doctoring as a channel points reward as well.

I hope this brief introduction to streaming is insightful for anyone that might be interested in dipping their toes into the streaming pool. It can’t hurt to try. You may just discover a new hobby that you enjoy. If it’s miserable you never have to do it again, and I bet the resale value on the microphone isn’t bad.

I will be back in a couple weeks, and back to Eternal focused content.

The Misplay Meta
Week of 2/18/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

274 games tracked

Creation Sentinels 13.9%
Tradition Soldiers 7.7%
Mono F 6.9%
Xenan Mid 6.6%
Hooru Soldiers 6.2%
Ambition Valks 5.1%
Argenport Valks 4.7%
Argenport Mid 4.4%
Vision Control 4.0%
Knowledge Control 3.6%

Throne

170 games tracked

Xenan Reanimator 12.4%
Hooru Kira 7.6%
Even Xenan 5.9%
Skycrag Yetis 5.9%
Feln Mill 5.3%
Skycrag Sling 5.3%
Stonescar Mid 5.3%
Feln Mid 4.7%
Stonescar Aggro 4.1%
Mono F 3.5%

Thank you to the entire Misplay team and community contributors for their time, effort, and dedication to this project.

The Misplay Meta
Week of 2/11/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

407 games tracked

Mono F 11.5%
Creation Sentinels 11.3%
Tradition Soldiers 9.8%
Vision Control 6.6%
Mono P 5.9%
Instinct Sling 5.2%
Xenan Mid 4.9%
Hooru Soldiers 4.4%
Knowledge Control 4.2%
Xenan Mandrakes 3.7%
Ambition Valks 3.4%

Throne

182 games tracked

Stonescar Mid 7.7%
Xenan Mid 7.1%
Even Xenan 6.6%
Xenan Reanimator 5.5%
Praxis Tokens 4.9%
Skycrag Sling 4.4%
Skycrag Yetis 4.4%
Skycrag Jarrall 3.8%
Feln Mid 3.3%

Thank you to the entire Misplay team for their time, effort, and dedication to this project.

Breaking Up with Amplify Combo

Well, look who wandered in… Hello and welcome to The Misplay! This is the next installment of the article series that accompanies act two of the podcast.

On our last show, we took an in-depth look at what makes Expedition Amplify combo tick. We laid out how the combo works, where the windows for meaningful interaction are, and ways to attack the deck. We used pensfan62’s decklist for reference. Wsg_Auto brought a take on Amplify combo to the most recent Expedition to Tuesday Night Eternal.

In the spirit of 16-bit off-brand Mortal Kombat, let’s get into combo breaking.

Putting the Pieces Together

At its core, the Amplify combo is a game-winning sequence that revolves around Overloader, cheap Amplify cards, and Pyrotech Explosion. Cards that have cheap amplify costs of 1 power or less allow Overloader to generate power. Hardiness and Diabolic Machinations are the most likely cards you’ll see in this role, but Celebration or Martial Efficiency can provide some redundancy. The deck plays Overloader, then Amplify spells to generate a ton of power, and pays 18 or more power to fire off a Pyrotech Explosion for lethal damage.

With a basic understanding of how the combo works, let’s dive into the finer details of how and when the combo comes together. Remember, 18 power is the threshold to make Pyrotech Explosion deal lethal damage to an opponent with their starting 25 health (it deals 32 damage). In a broad sense, there are two ways to start the combo turn: the safe way and the more explosive way.

The safe way allows you to generate enough power to send a game-winning Pyrotech Explosion even if an opponent removes your Overloader in response to your Amplify spell. The most simple set up is playing an Overloader on turn 7 with a Diabolic Machinations for at least 9 health. The 9-health minimum generates the magic 18 power necessary for a lethal Explosion. One of the nice things about the safe way is that the Machinations is highly favored to find the Pyrotech Explosion if you don’t have it, and just wins the game if you happen to already have it in hand (even if the Machinations is negated).

The explosive way lets you go off a couple turns sooner, but requires more pieces in hand in order to work. It’s possible to combo off on turn 5. If your opponent used all of their power and you’ve sculpted a perfect hand, grab that Overloader with Condemn at the end of their turn 4 and get ready for some fireworks. This combo sequence plays Overloader into Hardiness amplified three times. Overloader generates 6 power and fuels the Diabolic Machinations for a minimum of 9 health. Overloader works its magic and makes the 18+ power to turbo out a lethal Pyrotech Explosion.

If you have this draw every time you’ll be well on your way to that million damage achievement. Just watch out for that player on the other side of the screen — their job is making the game as difficult as possible for you.

Throwing a Monkey Wrench into the Works

Dismantling Amplify combo is a little different than playing against other unit-based combo decks. The mechanism of the Overloader engine works even if Overloader dies in response to the first Amplify spell. That interaction is key to understanding when and how to disrupt the combo. I propose a handful of ways to attack the deck: find a way to kill their Overloader, attack their hand and market access, negate a key spell, or just race them.

If you get the chance to remove Overloader outside of the combo turn or discard it from your opponent’s hand, the game is basically over. Cards like Exploit nab that pesky grenadin from the opponent’s hand. Playing a removal spell on the Overloader in play is possible, but a more difficult prospect. Send an Agent won’t to save you from a Diabolic Machinations for 9+ health. However if your opponent tries for the turn 5 win, that same Send an Agent will save you if you respond to the Hardiness, since that gives them 6 power but they won’t be able to generate more with their Machinations.

If your opponent doesn’t give you a window to remove Overloader, disrupting their hand is another angle to attack the combo. There aren’t a ton of options in Expedition, but Exploit is the probably the best hand disruption spell we’ve had in the history of Eternal. Unless you are lucky enough to nab the Overloader you are disrupting their game plan and buying time, so it’s really important to back up the disruption with pressure. Given enough time the deck will assemble the combo and find ways to beat interaction. For my money, I like to target the deck’s Market access. There are playsets of Condemn and Ixtun Merchant. If you take a Condemn and it forces them to get an Overloader on their turn with a Merchant, that opens up a wider window to send an Overloader straight to the void.

If you favor playing Primal over Shadow, there are still ways to pick the combo apart. *So far, we’ve looked very closely at the role Overloader plays in making the combo tick, but while Overloader is the linchpin, the deck uses a spell-based combo. Spells can typically be fought with face Aegis and negate effects.

Unfortunately, Pyrotech Explosion ignores face Aegis, which leaves negate effects as the primary way for Primal strategies to break up the combo. The spells that matter the most are Diabolic Machinations and Pyrotech Explosion. You’ll have to weigh the options of which one you want to target in each game.

Diabolic Machinations is a good target to negate when you are confident that your opponent doesn’t already have a Pyrotech Explosion in hand. If they goes all-in on their Machinations and you negate it, you leave them hanging onto their health by a thread, facing whatever board presence you have. It should be easy pickings to close the game from there. The danger of this line is that the opponent generated a ton of power. They may have other ways to find the Explosion or, in the absolute worst case, they already have it in hand and you negated the wrong spell.

Pyrotech Explosion is generally a good target to negate since it’s the card that actually deals lethal damage. You may leave your opponent in a state of having used up all of their resources. Hopefully you negate the Explosion, remove the Overloader, and run the opponent over. The danger of trying to negate the Explosion is that your opponent has seen an absurd number of cards if they resolved a Diabolic Machinations, or they have generated a ton of power with multiple other cheap Amplify spells. Then you have to contend with the possibility of your opponent holding their own negate effects, or having redundant copies of Explosion.

Don’t worry if you aren’t playing Shadow or Primal, there’s still hope. When all else fails or you don’t have access to disruption, you can always just race them. If your plan is to just deal lethal before your opponent assembles their combo, just remember the magic numbers.

Their turn 5 combo is risky, because you may remove Overloader and strand a Diabolic Machinations in their hand. If you pressure them into trying to go off early and save a fast spell to kill Overloader, you’ll have no problem closing out the game in short order.

The other magic number is the minimum 9 health the opponent needs to pay when they have 7 power to combo off in one turn. The combo uses health to generate power and dig for combo. The less health an opponent has, the less meaningful resources Diabolic Machinations provides. If something goes a little wrong and you need a Hail Mary, you can try holding up something like Char or a spicier option like Turn Down.

I hope this breakdown of Amplify combo was helpful. I highly recommend playing the deck. I don’t think it’s a meta-defining deck, it’s just very different from how we usually play Eternal and is very fun to play. In general Dire Wolf Digital has done a good job allowing combo decks to exist but not be wildly oppressive to the meta.

Just in case you need a third, highly medium opinion, here is my version of the deck. I hope you have a blast!

The Misplay Meta
Week of 2/4/21

Welcome to The Misplay Meta. As part of our internal tracking, The Misplay collects data on what we see while playing the ranked ladders. We share that data every Friday in this article series.

This is not a tier list. Think of it more as frequency. We’re sharing the archetypes we see and providing links to similar deck lists from Eternal Warcry. For clarity, we limit our charts to the most-seen decks, then we combine and list the remaining decks as “Other”. The frequency limit may fluctuate from week to week based on the number of games we record, but rest assured that we are trying to present the data as accurately as possible.

This report uses our team’s naming conventions: [Faction] [Defining Characteristic]. There are other naming conventions in the Eternal community, but we hope this version will be clear, consistent, and supportive of a wide range of players, from the least fluent to the unnecessarily fluent in Eternal jargon.

Expedition

274 games tracked

Hooru Soldiers 19.7%
Xenan Mid 7.3%
Vision Control 6.9%
Mono F 6.6%
Instinct Sling 6.2%
Praxis Sentinels 4.7%
Mono P 4.4%
Ambition Valks 3.6%
Elysian Jarrall 3.3%
Rakano Valks 3.3%

Throne

324 games tracked

Xenan Reanimator 9.6%
Hooru Kira 8.6%
Skycrag Yetis 6.8%
Xenan Mid 6.5%
Stonescar Mid 5.2%
Feln Mill 4.6%
Feln Mid 4.0%
Skycrag Aggro 4.0%
Mono F 3.4%
Mono S 3.4%
Vision Control 3.1%

Thank you to the entire Misplay team for their time, effort, and dedication to this project.