Scott Killed the Theme (Then Brought It Back)
How we went from rockets and microscopes to letting players imagine and name their own constellations.
When we have something to say
How we went from rockets and microscopes to letting players imagine and name their own constellations.
What’s the difference between someone who designs games and a game designer? Jason shares his answer.
How do you create a fun game? Peter ponders the question and how it impacts The Misplay's journey making a game.
Peter contemplates designing games when the cats (or people) playing them have different perspectives on victory.
Peter reflects on designing board games from a background in tabletop roleplaying.
Jason shares how The Misplay, born from a love of tech and friendship, grew into a podcast and team.
Mark reflects on his first time playing King of Tokyo, and compares it to his own game MMA Gauntlet.
Peter looks back at one of his earliest prototypes from The Misplay’s start.