Back to Business
We revisit The Misplay as The Misplay Inc., a company. Our focus is on defining our mission statement and goals, and on creating the systems within the company to achieve them. And, of course, we’re throwing out more buzzwords!
New episodes every other Tuesday
We revisit The Misplay as The Misplay Inc., a company. Our focus is on defining our mission statement and goals, and on creating the systems within the company to achieve them. And, of course, we’re throwing out more buzzwords!
Peter, Mark, and Jason each pitch their unique spin on Nightmare Smasher, a game concept that could be a dark atmosphere horror game or wacky family-friendly card game. Tune in to see if one of the pitches resonates with you.
In this live episode, we broadcast from the floor of Lucas Oil Stadium at Gen Con 2024. We share our awe at the massive crowds and the incredible selection of games. This experience makes us question our readiness to create our own game.
We talk about our plans for attending Gen Con next week. You know, Gen Con, the General Managers convention. We share our goals, our schedule, and what we’re hoping to take away from “the best four days in gaming.”
We dive into the world of Arcana Rising by Grey Fox Games, exploring its mechanics and physical design. We’ve said it many times, “To make games, you have to play games”. We take lessons learned from Arcana Rising and apply it to our own process.
We playtest Star Crossed Realms with a paper prototype for the first time. Despite finding the game isn’t that interesting yet, we uncover valuable insights about the game mechanics and the importance of iterative design.
Swipe right on us as we return to playtesting the early concept for the dating game, a.k.a. Star Crossed Realms. We highlight three areas we want to focus on: the chain, adding cards to your deck, and winning.
We welcome Peter, our new lead game designer, to The Misplay team! Peter shares his gaming history and all the progress being made on Star Crossed Realms. We try to paint a visual of what the game currently looks like.
We step into the cage to throw down and playtest two new versions of MMA Gauntlet. Of course, the real fight this week was still with Tabletop Simulator as we try and refine our playtesting process. The Misplay﹘0 / TTS﹘2.
Join us as we dive into Tabletop Simulator for the first time! Despite being behind schedule, we’re on a mission to learn the UI, import cards, and maybe flip the table in frustration. If we’re doing nothing else right on this journey, it’s honest...